app redesign

Facegroovin'

role

User research

Information architecture

product design

Prototyping

what

Facegroovin' application - provides a variety of facial massage guides

why

To help people stay young and beautiful

who

Women/Men:

25 – 65 years. They take care of their face. They want to stay attractive and they want to relax after a busy day.

Current state

Facegroovin' app has a positive vibe, which mainly comes from the photos and massage videos. However, the app needs a major face lift.
Below you can see a few issues that caught my attention. I've decided to approach redesign holistically and started with user interviews.

current state

project in numbers

process

process overview

Interviews

Based on the target audience, I've conducted six 20-min interviews. My goal was to understand goals, needs, fears and motivations of app users.

participants' overview
What participants have in common
interview summary interview summary

Usability testing

After the interviews, I've continued to the usability testing for an existing app. My goal was to understand what feelings current design awakes and to see, what questions arise when first-time users perform simple tasks, like trying a massage and finding the answers for their questions.

here is a map of user's emotions and their direct quotes
user journey user journey

Survey! Let's see, what program will I get! 🤓

Wait. Why can't I choose more that 1 area for improvement? What about my chin? [-100]

Oh, now we have images...and they don't make any sence. Why Dry and Sensitive skin look the same? [-50]

Ok, done! I'm ready for professional advice! Oh, there is the program! Wait, why is there just 1 session?! [-200]

Ok, FAQ section should help me to understand it. But first I just need to find it... Why is FAQ in my account? Account is for my data and stats! [-100]

No answer that I'm looking for. And no search! Do I have to scroll through?! [-100]

Let's see what session do they offer me. Need to relax ASAP! Ok, ready, play! Video is nice! [+100]

But what with the music? Can I change it to something relaxing? I know, I've chosen happy in survey, but I'm not in the mood for the pop now. [-200]

Main issues
explanation

Onboarding-questionary have created false expectations for a clearly defined individual program.

explanation

At the same time Survey raised some confusion – participants “downloaded” app for a facial massage but suddenly without an introduction to the Facegroovin' concept they are asked if they want to have a 40 min body training.

explanation

Regarding personal program – only one participant saw it right away, the others got heavily destructed with nine(!) categories at the top of the home screen. The reason is simple: there is no clear hierarchy.

explanation

From the 9 available groups participants were interested only in 4 (basic, timed sets, day/night and accessories). Other 5 categories just created noise and distruction.

explanation

Colors and amount of text kept users tense. Too much text. The font size is too small. Color contrast does not meet accessibility standards.

explanation

Navigation is frustrating: FAQ section is located in the Account. Only 1 participant thought of looking for it there. Due to the general expectation – account is there for personal information and user's progress only.

Personas

Interviews and testings allowed me to understand potential users better. Now when I knew their thoughts on the topic, saw their emotions and learned their fears and wants – I was ready to create personas.

Nora Bron Carry Lain
User stories
Nora Bron's story Carry Lain's story

information architecture

Stories helped me to put myself in shoes of each user group and to build the information architecture of the app. My goal was to provide information timely and to allow users to understand the value of the product before they commit to a subscription or even a free trial.

user flow

Wirefeames

User stories were used as a benchmark for the wireframe tasting. I've compared created user stories to the actual user journeys.
To be honest, I was quite surprised: participants did opposite to what I've expected! Older generation started to explore, while younger users preferred to see first, what kind of the program would they get.

wireframes

Another revelation came, when I've noticed that test participants were avoiding "Community" section, even though during the interviews at least 4 out of 6 interviewees were wishing to have a support from community and to see results of the others. But in fact, they got scared that their progress photos would be published on the community page without their permission.

Here are a few more flaws that were uncovered during the testing

Onboarding flow wasn't optimal, some information came too early.

Community appears to be too scary to participate in. Maybe this section should be called “Chat” or “Forum”.

Some answer options in the survey were missing.

Payment option came unexpected. All hints like “free” tags and locks were not recognized.

Making “Before” photo straight after subscription was too early for the users. Delaying this action until the next day would get higher response rate, since users would already try the app and it would gain their trust.

Interface redesign

After a few wireframe changes and I'm ready to add some color here. I would leave original photos and videos – creators put a lot of love into them. ♥️ Also, test participants gave images high evaluations – they've described them as highly energetic and positive. So, I've followed the lead, and kept a warm, pastel palette that matches graphics from the photos.

Visual elements
ci preview ci preview

Onboarding

To introduce new users to the app, I've added a short onboarding that introduces the experts and the Facegroovin' philosophy. This allows users to have a look at the app before creating account.

First screen

Discovery screen is a starting point. It helps newcomers to discover app features and to try out a few guides for free. For returning users it provides a cristal clear plan of actions for today.

Survey

Survey is more agile and interactive. User's effort is valued, input is analysed and program is created taking into account all the data. Such attention is rewarding. Users feel valued, they feel in control.

Program is created from a combination of short videos. All videos for a day are played one after another with a brief celebration at the end of each. This allows users to do the whole training in one go, without losing the flow.

Navigation

FAQ, Forum and Help screens are grouped together. Users can get direct answers from the experts, or participate in a follow up discussion.

Settings and Account are splitted. Now account is focused on user progress, favorite trainings and results. There is also a shop, where users can spend their reward points on fun but non-essential features.

Onboarding

To introduce new users to the app, I've added a short onboarding that introduces the experts and the Facegroovin' philosophy. This allows users to have a look at the app before creating account.

First screen

Discovery screen is a starting point. It helps newcomers to discover app features and to try out a few guides for free. For returning users it provides a cristal clear plan of actions for today.

Survey

Survey is more agile and interactive. User's effort is valued, input is analysed and program is created taking into account all the data. Such attention is rewarding. Users feel valued, they feel in control.

Program is created from a combination of short videos. All videos for a day are played one after another with a brief celebration at the end of each. This allows users to do the whole training in one go, without losing the flow.

Navigation

FAQ, Forum and Help screens are grouped together. Users can get direct answers from the experts, or participate in a follow up discussion.

Settings and Account are splitted. Now account is focused on user progress, favorite trainings and results. There is also a shop, where users can spend their reward points on fun but non-essential features.